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Great products

Broad definition of product

Includes support, copy, onboarding — every customer interaction with what you built.

Successful early stories are almost always: computer + customers. Be skeptical if your time allocation looks different.

Love vs like

PathOutcome
Many users like a littleHard to ever reach love; expansion stalls
Few users love a lotExpand to more people who love
Many who loveIdeal, usually unavailable to startups (big companies take those)

Signal that love works: word-of-mouth / organic growth. Hoping a partnership will “save” flat growth is usually a red flag.

Most startups die from failing to make something users love — not from competition.

How to build it

  1. Start simple — Facebook, early Google, iPhone: tiny surface area, one thing done extremely well.
  2. Fanaticism — details, copy, support (pager duty on tickets at night is a real early-stage pattern among winners).
  3. Recruit users by hand — coffee shops, Apple Store home pages (Pinterest); do not buy ads for first users. See Do things that don't scale.
  4. Tight feedback loop — ask what they like/hate, watch them use it, ask if they would be bummed if you disappeared, ask if they have referred anyone. Ship weekly improvements that compound.
  5. Founders do sales and support — Stanford startups often hire these roles too early; that breaks the loop.

Metrics that keep you honest

Ignore vanity (total registrations). Track:

  • Active users and growth
  • Activity levels and cohort retention
  • Revenue
  • Net Promoter Score / qualitative love

The company builds what the CEO measures. Startups live on growth as the indicator of product quality.

Product as “dating and marriage” (Kevin Hale / Wufoo)

  • First impressions matter disproportionately (login, first email, first support reply) — enchanting quality on top of functional quality.
  • Long-term: customer support is where “fights” show up; support-driven development (everyone does support) closes the feedback loop.
  • Cutting churn 1% ≈ raising conversion 1% — churn work is often cheaper and neglected.
  • Word-of-mouth growth often beats paid marketing when the product is remarkable.

Discussion

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